更新时间:2021-07-02 20:00:14
封面
版权信息
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Why subscribe?
Customer Feedback
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
Discovering Your Hidden Scripting Skills and Getting Your Environment Ready
Prerequisite knowledge to use this book
Dealing with scriptphobia
Downloading Unity
Obtaining a free license
Teaching behavior to GameObjects
Using Unity's documentation
C# documentation – where to find it and do I need it at all?
The Unity community – asking others for help
Working with C# script files
Creating a C# script file
Introducing the MonoDevelop code editor
Syncing C# files between MonoDevelop and Unity
Opening LearningScript in MonoDevelop
The namespace – highlighted in blue
Watching for possible gotchas while creating script files in Unity
Fixing synchronization if it isn't working properly
Adding our script to GameObject
Lots of files can create a mess
Why does my Project tab look different?
Instance? What is this?
Summary
Introducing the Building Blocks for Unity Scripts
Understanding what a variable is and what it does
Naming a variable
A variable name is just a substitute for a value
Creating a variable and seeing how it works
Declaration
Assignment
Click Play!
Changing variables
Watching for a possible gotcha when using public variables
What is a method?
Using the term "method" instead of "function"
Method names are substitutes too
Introducing the class
Inheritance
The Start() Update() and Awake() methods and the execution order
Components that communicate using dot syntax
What's with the dots?
Making decisions in code
Using the NOT operator to change the condition
Checking many conditions in an if statement
Using else if to make complex decisions
Making decisions based on user input
Pencil and paper are powerful tools
Getting into the Details of Variables
Writing C# statements properly
Understanding component properties in Unity's Inspector
Variables become component properties
Unity changes script and variable names slightly
Changing a property's value in the Inspector panel
Displaying public variables in the Inspector panel
Private variables
Naming your variables properly
Beginning variable names with lowercase
Using multiword variable names
Declaring a variable and its type
The most common built-in variable types
Assigning values while declaring a variable
Where you declare a variable is important
Variable scope - determining where a variable can be used
Getting into the Details of Methods
Using methods in a script
Naming methods properly
Beginning method names with an uppercase letter
Using multiword names for a method
Parentheses are part of the method's name
Defining a method the right way
The minimum requirements for defining a method
Understanding parentheses - why are they there?
Specifying a method's parameters
How many parameters can a method have?
Returning a value from a method
Returning the value
Example
Lists Arrays and Dictionaries